v0 July 31, 2023:
-Initial release.
-Full multi pass shader support, number of pass layers only limited by GPU memory.
-Smart buffer reuse system, framebuffers are reused between passes where possible.
-Load images to textures via Image Texture Layer.
-Reuse GLSL between passes with Shared GLSL Layer.
-Includes 'Hello GLSL'(default project), 'Graphing 1D', 'Graphing 2D', 'Graphing 3D' and 'Number Font' project templates.



v1 October 31, 2023:
-Added mouse/keyboard input via uniforms.
-Load JSON number arrays to textures via JSON Array Texture.
-Added HTML Standalone Build.
-Added fullscreen code editor.
-Mouse capture input for FPS controls.
-Added shift+tab remove tabs support to code editor.
-Partially fixed a bug where code highlighting is misaligned, it still occurs but less often.
-Added 'Blank', 'Block Tennis Game', '2D Shapes' and '3D shapes' project templates.
