v0 July 31, 2023: -Initial release. -Full multi pass shader support, number of pass layers only limited by GPU memory. -Smart buffer reuse system, framebuffers are reused between passes where possible. -Load images to textures via Image Texture Layer. -Reuse GLSL between passes with Shared GLSL Layer. -Includes 'Hello GLSL'(default project), 'Graphing 1D', 'Graphing 2D', 'Graphing 3D' and 'Number Font' project templates. v1 October 31, 2023: -Added mouse/keyboard input via uniforms. -Load JSON number arrays to textures via JSON Array Texture. -Added HTML Standalone Build. -Added fullscreen code editor. -Mouse capture input for FPS controls. -Added shift+tab remove tabs support to code editor. -Partially fixed a bug where code highlighting is misaligned, it still occurs but less often. -Added 'Blank', 'Block Tennis Game', '2D Shapes' and '3D shapes' project templates.